The porn industry all over the world has been growing at an alarmingly high rate. This is so because people who watch pornography once get hooked on it and then to break free is very difficult. Most people say that they watch porn to help improve their sex life. This is not true, pornography corrupts your mind. What sort of a man or woman can improve their sex life by watching adults molest and have sex with small kids and young girls?In the same way a lot of people talk about online gambling as a big sin. The porn watched over the net by millions is accepted whereas online gambling is not. This is nothing but moral hypocrisy.So what is it that people think is wrong with online gambling?1. People gamble online for fun and for the money. People spend a whole lot of money watching porn and what do they get from it, some say fun. But what people get most of all from watching porn is only a perverted mind.2. Gambling online gives you the chance to win a whole lot of money. If you are lucky and get the jackpot then you could be possible millions richer. Watching porn online brings in no cash whatsoever. It only pushes you and urges you to watch more and more porn. Watching porn is not free of a cost. You will have to either pay the site to view their videos or you will have to download the video which takes a whole lot of time and of course the expense of buying larger and larger hard drives to contain your downloads.3. Online gambling is something that you can do from anywhere. You can sit with your laptop in a garden and play your favorite game of poker or slots. All you need is to focus your attention; you don’t need any privacy for this. You can always walk into a cyber café and play your online gambling games. This is not so with pornography. Pornography cannot be viewed anywhere you want. You need to have a room or place where you are not disturbed and there should be no kids around you no matter what.4. Friends and family can always sit with you and watch you gamble online. They can play games with you or compete with you. It is something which can be enjoyed by one and all. Pornography cannot be viewed in front of your family members. You can try watching it with your friends but that too depends on the kind of friends you have.5. Online gambling games like Blackjack etc require you to concentrate, think, strategize and then play. In other words these games are good for your brain as it gives it a lot of work. Pornography when viewed in small doses can cause you to day dream and just keep thinking about it. It is a big addiction and you may be forced to think about sex all day long and that is not good for your brain or body. Constant thoughts of sex can even make you err or take you on the wrong path.6. Of course gambling can be an addiction too and you can lose lots of hard earned money. But when you gamble online, the choice of you playing or quitting is entirely yours. There is nobody like your opponents or friends tempting you to play even if you are on a losing streak.Just forget about watching porn and just start online gambling for real fun.
Game is a very peculiar side of the human life that has its own laws, which do not fit into the framework of traditional logic. Here reigns His Majesty Chance and everything is relative: the weak can defeat the strong, the cunning can make a fool of himself, the poor can become rich, and vice versa.Gamble opens up new possibilities of the personality, which are often not displayed in ordinary life. Almost everybody wants to get rich at once, without any efforts. Game gives a hope for this, but luck is destiny of the chosen ones.Origins of the game.
Game and gamble has followed the humanity since its first steps. A grain of gamble is evident almost in everything, starting from hunting in the primitive society and up to major financial deals in the 21st century. Elements of game are inherent to many competitions and entertainments, which our forefathers arranged. For example, it is evident in competitions in strength and deftness, which were later transformed into famous tournaments. Later on the first gambling games appeared. They were based on the element of chance, trying one’s destiny.The historians believe that the very first game was casting various stones, shells, animals’ bones – these objects were the prototypes of the dice. Documental evidence of the first games is stored in the British Museum. Among this evidence are dice, made by an unknown Egyptian craftsman from the elephant’s tusk (16th century B.C.) and a board for playing draughts, also called checkers which belonged to the queen Hatchepsut (1600 B.C.).Historical evidence attests that all ancient civilizations played dice. Astragalus,i.e. fetlocks of the animals, were mostly used as dice. The word “astragalus” also referred to tetrahedral bricks with indentations, which more resembled modern dice – hexahedral bricks with somewhat rounded corners, in which the opposite facets, when added up, always amount to seven.In the old days the people played odd and even, cast dice in the circle or threw them, trying to hit certain openings. Dice were also widely used for fortune-telling. It is also interesting that the players treated dice with nearly reverent trepidation, as if the dice were alive: the players talked to them, whispered charms and tried to persuade them to bring victory.Since their emergence dice almost at once became one of the most venturesome gambling games. The players placed everything in their bet: money, things, dwelling and even freedom (ancient Germans who lost in dice humbly became slaves). At the same time there appeared various lawful bans on this seemingly harmless game. For instance, in the 3rd century B.C. the first known in history law against gambling games was adopted. It was called Lex aleatoria (alea means a die).In Ancient Greece there was a legend that the Olympic gods divided the “spheres of influence” by casting lots (Zeus got the Olympus, Poseidon received the ocean, and Hades came to rule the underworld). The laws of Ancient Rome formally forbade gambling games, but there was no specific punishment for violation of the ban. The only “penalty” for the players was the right of the defeated player to reclaim everything he lost, if he though that he was wrongly or unfairly defeated. Officially the games were allowed only once a year, during the Saturnalia (annual festivities in honour of the god Saturn).Throughout the years the significance of the game increased. There appeared new game contrivances, for example cards. Some researchers argue that the first playing-cards appeared in China. In the Chinese dictionary, Ching-tsze-tung (1678), mentions that cards were created in 1120 (according to the Christian chronology), and in 1132 they were already widely used. Cards at those times were long and narrow plates with numbers from 1 to 14 on them. Four suits symbolized four seasons, and the number of cards (52) corresponded to the number of weeks in the year.The prototype of the modern deck of cards is the Tarot cards. The first documentary witness that we know of refers to 1254, when Saint Louis issued an edict that forbade card game within France under the fear of punishment with a whip.Other researchers call Egypt the homeland of cards. The Tarot deck was used for fortune-telling. It had 78 sheets – arkana (22 seniors and 56 juniors). The pictures on the senior arkans correspond to golden tables, which are preserved in the dungeon of the god Tote in Egypt. Their names are as follows: 1. Fool; 2. Magician; 3. Priestess; 4. Hostess; 5. Host; 6. High priest; 7. Lovers; 8. Chariot; 9. Power; 10. Hermit; 11. The wheel of fortune; 12. Justice; 13. The hanged man; 14. Death; 15. Abstinence; 16. Devil; 17. Tower; 18. Star; 19. Moon; 20. Sun; 21. Court; 22. Peace.It is considered that cards reached Europe in the 10-11th century, during the crusades to the Near East. Other argue that the majority of card games were born in France, which is called the homeland of European cards. The first factory-made deck of Tarot cards included 56 cards of four suits (swords, wands, money and cups). Besides there were 22 trump-cards with numbers from 1 to 21. Every card had a name of its own: the emperor, the empress, the nun, the conjurer, the fool etc. Thus, the deck incorporated 97 cards. Gradually it was substituted by new cards, which more closely resembled the modern ones.It is surprising that the symbols of suits and the suits themselves did not change since 15th century. In the Middle Ages card games were very popular among various strata of population, ranging from a king’s court to the common people. By the way, in those times cards were not only a means to beguile the time, but also a symbol of the society structure: hearts embodied the priests, diamonds meant the bourgeoisie, spades represented officers and aristocracy, clubs referred to the peasants.Modern card games (poker, blackjack) arose in the U.S. in the second half of the 19th century. It is difficult to name them all. There are card games for adults and children, games for training logic and wit – and there are games just to beguile the time. The more mature is the individual, the more complex are the games he plays. Having become financially independent, he lets loose his gamble: makes bets, plays in the lotteries, makes bets on the totalizator and finally funds himself in the very temple of game, the casino. Here the individual totally submits to the game, which sharpens his feelings and emotions and makes him forget everything, but the green cloth and roulette wheel. The thirst for such feelings lures again and again those people, who have at least once been in the casino. Meanwhile, the skeptics say: “If you want to win in the casino, buy one of those”.